

With so much going on seeing limbs pass through armor and scenery, or finding characters stood atop tables, is commonplace. Graphically Dragon Age: Inquisition’s biggest stumbling block is its scale. Fortunately, Dragon Age: Inquisition lets me play how I want to, and doesn’t punish me too much for silly decisions (at least on normal difficulty). I can choose to let each of these do their own thing, micromanage them from the combat strategy menu, or instantly switch to direct control with a single button press. I balance her with the rest of my squad, usually selecting a healing mage, a rogue archer, and stealthy rogue to accompany me.

My character is a pure tank who throws around her two-handed weapon in a way that would make Conan proud – but there are dozens of options if you want to experiment. It is baffling and you can easily find yourself sticking with what you know rather than trying to master new skills. Rogues, warriors, and mages all fight differently, and within each class there are four skill trees to choose between. With so many options on hand this ease is especially important because at any given moment you are controlling four different characters, each with their combat style and powers. All of the menus you need can be accessed from a radial menu or with a few button clicks. Given its complexity, Dragon Age: Inquisition is quite accessible. For completionists though, the way a single choice gives with one hand while taking away with another, may prove upsetting. I adore this depth, and the way each decision forms part of the greater narrative. In the moment this had little impact, but it did change my standing with each character for future interactions. I chose not to, a fact that upset one of my party due to my lack of pomp, but pleased another thanks to my directness. One example of these smaller decisions was whether or not to give a speech before going on a political mission.

While this may seem initially unimportant, with so many morally gray decisions to be made, and people’s opinion of you effecting their outcomes, good social standing can be hugely beneficial. My dwarf was regularly regarded negatively to due to her heritage, a fact that impacted many of her interactions. Selecting its race, gender, and class, you have little explanation of how each element will impact your game, choices that will greatly inform both social standing and fighting style. It isn’t just the size of Dragon Age: Inquisition that can overwhelm, as both the combat and conversation systems could easily put off casual visitors. It isn’t all filler either, even if you deliberately focus on just the main story, there are 30 fun hours to be had – far more than many similarly structured games that rely on side quests to bolster a less expansive main quest. This structure allows you to pick and choose your focus as you immerse yourself.Īll this adds up to an almost dauntingly massive game. These expansive areas are complimented by smaller, more detailed environments that focus on social interactions, adding further depth to the world’s intrigue and politics. Vast open-world areas make up the backbone of this, each one filled with inhabitants to either battle or talk to. I know this is standard RPG fair but, given the lack of introduction to your character’s life and priorities before the apocalypse, it feels jarring.Īdjust your expectations accordingly, and you quickly find the RPG meat of Inquisition. Remember you are considered, by many, to be the only hope for civilization’s survival, and they are asking you to find lost wedding rings and missing livestock. Once in the first main quest area, known as The Hinderlands, you are suddenly bombarded with tiny tasks. It is only after this initial, high-octane opener that the game eases off and gives you time to breath and consider what has happened – or rather sidetracks you with the rest of the game. All of your decisions have an impact on how things plays out, be it strengthening or weakening bonds of friendship, or more significant narrative changes.\n

It isn’t quite that simple though, because Inquisition is filled with just about every twist and turn you can imagine. But despite others’ fears, it is quickly revealed that you are the key to sealing the void – and, by extension, saving the world. As the only survivor of the blast you are initially suspected of causing it, a suspicion not helped by the fact your hand is now glowing with the same energy as the tear. Your sudden inexplicable rise to savior is thanks to an explosion that wipes out the leaders of the warring Mage and the Templar factions and that opens a rift in the sky.
